- cross-posted to:
- [email protected]
- cross-posted to:
- [email protected]
Nintendo developers Eiji Aonuma and Hidemaro Fujibayashi exclusively reveal how they followed one of the best video games ever made.
That game is going to be a tough act to follow for the franchise
For older gamers, remember Ocarina of Time ? Nintendo had some struggle to find what comes next. Twilight Princess was a good game, but having finished OoT twice before, it didn’t had the gap between Link to the Past and OoT, and, later, BotW.
Yes, BotW is here to stay, that’s why it’s awesome we actually have 2 games in this universe.
Majora’s Mask fans in shambles at this comment
I am a fan of MM and hesitate to almost ask for a MM with BotW sauce in my comment but I doubt we will ever see another funky Zelda concept in Zelda licence as AAA games become harder to make. I just consider it as a OoT 2 as its in the same generation than OoT and it use the same engine/look/animation/etc. When I say Nintendo struggle to find what come next, it was in term of generation.
Yeah, like in this context TotK is the Majora’s Mask
I actually consider them one game. One hell of a game.
Even though they basically just reskinned BOTW and added a new story to it, this game is still a freaking masterpiece. I’ve put in a ton of hours and still haven’t completed it. Granted, I could beat the game any time I want to, but I’m really into exploring everything, and want to get all the shrines / lightroots.
Oh man, the ending is so good, excited you get to see it for the first time. Definitely one of the best Zelda endings without question.
Yep! Finished it the other day, been playing it since mid May. I only have a couple of quests left. It has been a trip. The most Ghibli of Zeldas. And that ending is pure Miyazaki.
I wonder why it took them so many years for a reskin.