So the next thing to derail me from FICSMAS is that I’m out of Modular Frames. I tore down the starter factory I had like a month ago, to replace it with Motorworks, and I was hoping I could just get by on the crate full of backlog I had, until getting to Phase 3. My intention is to build a Frameworks factory that covers both regular and Heavy Modular Frames. And since I don’t HAVE the ability to make HMFs yet, I put it off.

Luckily, I DID actually make a brief start on this factory, back when I was trying to kill time before tearing down and rebuilding Steelworks, so I have a head-start to work from.

First order of business was to (once again) dip into the map editor to re-align what I already had built to line up with the main tubeway. I had forgotten to snap this whole thing to world-grid-height, when I first started it.

Also added a new junction point on the tubeway. I’ll finish this out later.

With all the blueprints I still had from last time, it didn’t take long to make a new set for creating a couple Constructor buildings, which only need 12m-tall floors, instead of the 16m-tall floors I needed for the Smelter/Foundry building. Also, built a basic layout for Constructors and power.

Empty building shells didn’t take long to get up, with the blueprints. Hardest part was having to run off to resource factories three separate times, to stock up on high-volume resources (Concrete, Reinforced Iron Plate, and Quartz Crystal). Just one of these blueprints is enough to deplete the Dimensional Depot of Quartz Crystals, for about a solid minute. Perils of sign lighting.

Machines are all placed down, and the smaller of the two buildings (making Concrete) should be fully belted out. The bigger one will be trickier, as I have to squeeze 4 different intermediate products into it, all crafting from Iron Ingot. I’m pretty sure I know how I’m going to make it work, though.