• DeusUmbra@lemmy.world
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    2 hours ago

    Fallout NV is the better Written game, but Fallout 3 is the better Designed game. Fallout 4 is worse than both in every way.

  • Sanctus@lemmy.world
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    8 hours ago

    No matter what’s going down. We can all agree that our hearts have had no home in Fallout since 76 was released. What the fuck is that.

    • Demdaru@lemmy.world
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      6 hours ago

      Avid fan of fallout new vegas here. Slight dislike for fallout 3 ( felt weirdly long ), and slight dislike for fallout 4 ( good game, shit fallout ).

      I love Fallout 76. Fight me <3

      It’s nowhere near fallout new vegas for me, wrong category altogether. But it’s beautiful, it managed to grab the goofy parts of fallout character perfectly, the grim storytelling is there and it’s level is proper. Gameplay is fun. So yeah.

      Now however, I witheld from touching it until last year as I was not touching the steamy pile of bat guano it was at launch buuut

  • BabyVi@lemmy.world
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    7 hours ago

    Fallout Tactics>Fallout 2>New Vegas>Fallout 4

    Fallout Tactics had some fun custom maps and mods for multiplayer and thus will always have a place in my heart.

  • eric5949@lemmy.world
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    14 hours ago

    Don’t kill me but 3’s map is better, Bethesda is better at making a Bethesda game map than Obsidian was.

    • doomcanoe@sh.itjust.works
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      8 hours ago

      Depends on what you want out of a map I think.

      NV’s layout provided much better narrative pacing, which really let the story shine.

      But 3 allowed for much better exploration, plus it set a much stronger tone visually.

    • the_crotch@sh.itjust.works
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      12 hours ago

      3’s map felt less like an open world and more like a series of individual maps thanks to needing the subways to get anywhere. It’s the mass effect elevators dialed up to 11.

      • eric5949@lemmy.world
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        10 hours ago

        Different strokes for different folks, Mojave wasteland is hella empty in comparison. I like having a billion different points of interest half of them unmarked that tear me off of my journey into unpredictable directions.

        • the_crotch@sh.itjust.works
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          10 hours ago

          Honestly oblivion and Skyrim did a better job than either of them at presenting a world that feels open and lived in

            • AnarchistArtificer@slrpnk.net
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              10 hours ago

              I was at a bar the other day and some people I’d met were talking about Oblivion being better than Skyrim because it was less handholdy, and the world was more interesting due to that. I said “nah, nah, if that’s what you care about, Morrowind is where it’s at”. A guy quipped that I was showing my age in saying that.

              I suppose I was, but I stand by it.

              • andros_rex@lemmy.world
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                9 hours ago

                Morrowind makes you feel like you’re in an actual world. You have to actually follow directions, instead of having the magic quest marker arrow.

                Also - you can fuck up. Oblivion and Skyrim are so weakly written that basically none of the factions have any flexibility in who can die (and when a quest wants someone to die, there aren’t always other options). Morrowind can handle if you decide you want to off Uncle Crassius for trying to put the moves on you.

                That’s something that’s missing from the Bethesda Fallouts. I guess 3 will let you kill Three Dog but that’s kind of it. There are very rarely choices or consequences.

                • AnarchistArtificer@slrpnk.net
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                  9 hours ago

                  I like the scroll that makes you jump really high. That made me laugh so hard I thought my spleen would explode.

                  All open world games face the challenge of building a world that gives the illusion that it’s real, and will continue to tick over regardless of what the player does. Little things like the falling wizard in Morrowind stick out to me as things that made the world feel immersively real.

                  I’m playing Kingdom Come Deliverance 2 at the moment, and something I’ve been enjoying is how the world feels like a real world, where I feel a sort of “fear of missing out” when I am playing dice at a tavern and only able to overhear snippets of an interesting conversation a couple of tables over. It makes the world feel like it’s really alive, and not just a set of actors on a stage (even though that’s definitely what it is). Illusory depth, used skillfully, is pretty powerful. It’s cool to reflect on the ways in which this game is similar to other open world RPGs that came before it.

                  I agree that the lack of killability of many Bethesda NPCs makes the world feel dead. My late best friend said that one of the highlights of New Vegas for him was being able to kill basically the first Caesar’s Legion person you meet: he arrived in the town where people were being crucified and went “oh hell no” and killed the edgy Rome cosplayers. He especially loved the fact that they sent assassins after him for the rest of the game.

  • Lucky_777@lemmy.world
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    20 hours ago

    New Vegas was just better. Just like OG Fallout writing was superior. Guess who wrote New Vegas?

    Fallout 3 is magical, but it’s Harry Potter and Vegas is Gandalf.

    • Klear@sh.itjust.works
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      12 hours ago

      Fallout 3 is a power fantasy. Nothing against that, but it’s not what drew me to the series in the first place.

  • Rhynoplaz@lemmy.world
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    21 hours ago

    I’d like 3 a whole lot more if it didn’t have the subway maze.

    They all looked the same to me and I never ended up where I wanted.

    • SiegeRhino@lemmy.world
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      14 hours ago

      fun little-known fact, the subway maps in fallout 3 are both functional and accurate to how the “subway maze” is laid out in Fallout 3! inaccessible stations and tunnels will be darkened out, and you can navigate by following the lit-up portions. for some reason this is never mentioned in-game, but it made following playthroughs way more enjoyable

  • Crismus@lemmy.world
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    19 hours ago

    I have just 125 hours played in Fallout 3, vs. 1600 hours of Fallout New Vegas. The story in 3 isn’t nearly as timeless as New Vegas.

      • loaf@sh.itjust.works
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        20 hours ago

        Okay maybe one of a lot of issues lol. But that ending was a slap in the face.

        • sp3ctr4l@lemmy.zip
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          18 hours ago

          Yep, so bad and stupid that they retconned it with… what was it, the third dlc/major patch for the game, something like 9 months later?

  • TabbsTheBat@pawb.social
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    21 hours ago

    For me nv and 3 are interchangeable in ranking more or less… I usually just chuck them both into the nr. 3 spot on the list

  • shiroininja@lemmy.world
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    10 hours ago

    I hate the cartoony schtick of new Vegas. I like my fallout games slightly more serious. It feels like I’m playing a kids game sometimes.

    • doomcanoe@sh.itjust.works
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      7 hours ago

      Totally, and it was constant too! Like the ‘‘Mechanist’’ vs the ‘‘AntAgonizer’’, come on, this is supposed to be a serious post apocalypse! Or the Republic of Dave? Or Little Lamplight? Liberty Prime? Gary! The entire Wasteland Survival Guide questline!

      And even when NV was trying to be serious it just came across as cartoony! Like Big Town, or the mustache twirling Mr. Burke, or Oasis, or Arefu.

      Edit: okay, maybe, the sarcasm was unnecessary. I do get what you mean, visually speaking 3’s tone was much more serious.

      But narratively, NV’s tone was far more mature and serious. To the extent that when I play TTW (which I do quite a lot…), it’s the Capital Wasteland that feels like I’m playing a kids game, and I get whiplash at how much more mature the Mojave’s subject matter is.

  • Diddlydee@feddit.uk
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    20 hours ago

    I bought fallout 3 on recommendation and sold it again a few weeks later. It was boring as hell.