NGL “Borag Meat Game” sounds fun

  • Attaxalotl@ttrpg.network
    link
    fedilink
    arrow-up
    2
    ·
    1 year ago

    Kobolds enjoy half-incomprehensible nightmarishly difficult Vehicle Builders like Armored Core and From The Depths

  • funkyb@ttrpg.network
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    Kobolds play minion based puzzle games, where individual units are super expendable. Pikmin, Lemmings, Overlord, etc.

    Gnomes have incredibly realistic flight simulators and spreadsheet management sims life Football Manager and Eve

    Dragonborn lack a well defined cultural niche so they get nothing.

  • TacticsConsort@yiffit.net
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    Dragons: Very much enjoy hard metroidvanias and soulsbornes for the absolutely immense amount of stuff you can collect, replayability, and generally godlike power you end up with. Sapphire Dragons specifically are also not allowed to go anywhere near Factorio, because they’ll forget to eat and sleep while playing it.

    Gnome culture is being obscenely good at Kobold Kerbal Space Program. Kobold culture is farming alt accounts on popular online games for their dragon.

    Leonin exclusively play games on the nintendo wii that use the motion controls (Wrist straps are for weenies, fragile objects beware). There is an entire Kenku industry for Wii repairs and reproductions.

    Felkin play minecraft and or jackbox, not because they’re good at it but because they’re some of the only games where you can absolutely guarantee that there will be support for a race with no opposable thumbs AND several friends to play with. Likely to own the world’s most well-used spare controller for guests.

    Tieflings play incredibly difficult platformers with undertones of self-acceptance, overcoming inner struggle, and learning to have self-worth. In other words, Celeste. I don’t make the rules around here.

  • Semi-Hemi-Demigod@kbin.social
    link
    fedilink
    arrow-up
    1
    ·
    1 year ago

    A rhythm game with supply chain management would be bomb. Different rhythms at different parts of the line generate different products, and accuracy can control the purity of the final product. The levels could end up making a whole song, and eventually you can get steam engines and digital things to add different sounds. Ooo, and make the savegames MIDI files.

    Guess I’m a six foot tall dwarf. Well, I do have over 1600 hours on Factorio, which is pretty dwarfish