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So arm 16k emulates arm 4k which emulates x86, and somehow the performance is great. I am without words.
I wonder how Apple’s wine fork handles this since presumably games are still expecting a 4K page on MacOS.
Most games rely more on GPU than CPU, nowadays. So, it’s not really all that surprising.
That’s not what is surprising.
Gaming under emulation is not exactly easy stuff even under optimal conditions, when your drivers and userland are not experimental/hacks and you are running on the same architecture - try doing AAA gaming on Linux using a windows VM and you will see.
Setting aside gaming for a moment, cross-architectural emulation is stupidly slow because it cannot use any hardware features, it’s all software work on the cpu. Do you have a Linux machine? Try downloading a Firefox binary for another architecture (aarch64 for example) and run it, try watching a youtube video, if you haven’t died of old age in the meantime. Now Apple has this rosetta magic thing to emulate x86, but it was never meant to run (and it was never used before) on bare metal Linux.
Now what happens here is that there is a vm that runs a vm of a different architecture (arm 64k vs arm 4k) that runs another vm of different architecture (x86), and somehow you can game on it with competitive performance. All of it with a dnf install.
Simply put, this is unheard of.
Fantastic
I was testing this yesterday. It’s genuinely insane how well it works. I have the base m1 air though so I was running into ram limitations for even relatively basic games but games running on proton run phenomenally while they can. I just wish there was a way to trim the fat off of fedora or get this working on arch.
Has anyone here used fedora minimal with hyperland? If so, what is your base ram usage? Currently with a fresh gnome install with gdm disabled upon startup and tty launching hyprland I’m sitting at about 2.5gb used. Add the nearly 3.5g of the emulator+steam and the system is capped.