I was planning on paying a rogue, paladin, or warlock (based on my tabletop characters), but this article nearly has me convinced. I am waiting for the PS5 release, so any agreement or dissension from my PC friends? Other class recommendations?
I was planning on paying a rogue, paladin, or warlock (based on my tabletop characters), but this article nearly has me convinced. I am waiting for the PS5 release, so any agreement or dissension from my PC friends? Other class recommendations?
The sheer number of high level enemies and bosses I’ve killed as a Warlock with one hit of my Eldritch Blast charged with Repelling Blast that throws them down a pit begs to differ. There’s no ukulele strumming or bongos banging that’ll top the fun and laughs I have every time I see an enemy relatively close to a big fall.
Other than that, the game is VERY generous with healing items and options all around. There’s so many dialogue options which gave me DC 5 or less to pass, along with many inspiration sources that you’ll barely need Bard’s “essential” skills.
I fucking loved playing as a Great Old One Warlock in 5e. Eldritch Blast with Agonizing Blast (I assume that’s an option in BG3?) is so versatile. Maybe I’m just easily persuaded because now I’m leaning toward Warlock again lol.
How is it for role-playing? I think that was my favorite part with the character I had.
I don’t know how much Larian has changed BG3 from the classical tabletop, but it feels like everything is the same. To be fair, just pick the class and race you most like and play it, ignore all the minmaxing gatekeepers and articles like this, just have your own fun and come to your own conclusions.
I have about 30 hours and I haven’t even left the first area, but from what I’ve seen, you never go long without a dialogue choice with a skill/race/class check. The charisma and wisdom based checks are constant, so my Warlock is always useful no matter what.
One of the biggest changes is ranges of attacks. An Eldritch Blast has a range of 120ft in 5e. In BG3 all ranged attacks have been significantly shortened (less than half for Eldritch Blast) so they can’t be targeted “off screen”.
As a design philosophy, Larian dislikes people being hit by attacks from off screen so they limited the length of ranged attacks.
That still comes as a surprise to me because Eldritch Blast feels like it hits anything anywhere in the game.
But anywhere within the screen. 120ft would be far more than you can view surrounding your character.