- cross-posted to:
- [email protected]
- [email protected]
- cross-posted to:
- [email protected]
- [email protected]
There is a discussion on Hacker News, but feel free to comment here as well.
There is a discussion on Hacker News, but feel free to comment here as well.
No I am not disputing the use of intelligent agents in Massive. In this discussion I’m the person who namedropped the tool. What I’m disputing is the interpretation of what WETA did to produce the large scale combat. People have misinterpreted that some mid range scenes used judiciously copy pasted actors and props to mean that’s all they used when clearly Massive was used with entirely digital 3D modeled and hand textured actors and props for longer distance shots when they needed to work at scale.
Massive, like its predecessor “a flock of birds” is a very very useful particle control and generation system and it was definitely in use here with hand modelled and textured characters and props.