- cross-posted to:
- [email protected]
- [email protected]
- cross-posted to:
- [email protected]
- [email protected]
Editing to let people know that I will be blocking anyone who feels the need to tell me why this graph is inaccurate. I truly don’t care, but feel free to chime in with your useless take and land a spot on my block list! 🙂
Even if you can (e.g. change your projection matrix in a custom shader) you don’t want to mess with it because a lot of things assume the standard is used. The proper, unconfusing, way to deal with it is to import/export to a format that itself has a defined coordinate system, like gltf.