Not sure where to post but I figured ya’all might dig it. It has obvious inspiration from real life, I’m sure anyone here can see.
The game is set in Albion, a country with a nasty comprador government puppeted by the United Papacies of Italieu’s very own Committee of Internal Affairs. They recently had a brutal civil war and the country is in total disrepair as the new compradors move in to loot and removed off what little is left. The story is seen through the eyes of a young boy who slowly finds himself mixed into an international crime organization as he tries desperately to help and protect his family.
It deals with themes of poverty, ecocide, racism, imperialism, cultural genocide, religious fanaticism, violence, substance abuse, corruption, hardening one’s self, secrecy, betrayal, innocence, family, perseverance, pragmatism, hope, acceptance, and joy despite anything and everything.
There are elements of the geopolitics, culture, and history inspired by Scotland, the Middle East, Central America, the Pacific islands, the Baltics, and many others.
I think my favorite map detail I want to share the most is the United Papacies of Italieu’s flag. The four-leaf clover represents “Luck,” a virtue the UPI believes their God bestows to the worthy; their bounty (their ill gotten loot) is holy by virtue of its existence. You might also see if zoomed in it has 5 eye shapes (wink) made from the clover which also make a cross; it was also chosen because the four-leaf clover is also a white supremacist prison gang symbol. I chose black instead of red because I feel the color combination captures the true dread feeling, the cold and sterile evil, that people across the world feel when the self-proclaimed “hero”, the “world police”, comes knocking on their door; people don’t normally associate blue with evil but I wanted to capture how the USA can turn anything benign or even positive into something sinister. I particularly wanted to capture the feeling of the world during the “End of History” when it seemed the USA was the final, indomitable force…so that in sequels, well…maybe this thesis can be disproven (wink)
Everything is still a work in progress, very beginning stages, still writing an outline.
Not sure where to post but I figured ya’all might dig it. It has obvious inspiration from real life, I’m sure anyone here can see.
The game is set in Albion, a country with a nasty comprador government puppeted by the United Papacies of Italieu’s very own Committee of Internal Affairs. They recently had a brutal civil war and the country is in total disrepair as the new compradors move in to loot and removed off what little is left. The story is seen through the eyes of a young boy who slowly finds himself mixed into an international crime organization as he tries desperately to help and protect his family.
It deals with themes of poverty, ecocide, racism, imperialism, cultural genocide, religious fanaticism, violence, substance abuse, corruption, hardening one’s self, secrecy, betrayal, innocence, family, perseverance, pragmatism, hope, acceptance, and joy despite anything and everything.
There are elements of the geopolitics, culture, and history inspired by Scotland, the Middle East, Central America, the Pacific islands, the Baltics, and many others.
I think my favorite map detail I want to share the most is the United Papacies of Italieu’s flag. The four-leaf clover represents “Luck,” a virtue the UPI believes their God bestows to the worthy; their bounty (their ill gotten loot) is holy by virtue of its existence. You might also see if zoomed in it has 5 eye shapes (wink) made from the clover which also make a cross; it was also chosen because the four-leaf clover is also a white supremacist prison gang symbol. I chose black instead of red because I feel the color combination captures the true dread feeling, the cold and sterile evil, that people across the world feel when the self-proclaimed “hero”, the “world police”, comes knocking on their door; people don’t normally associate blue with evil but I wanted to capture how the USA can turn anything benign or even positive into something sinister. I particularly wanted to capture the feeling of the world during the “End of History” when it seemed the USA was the final, indomitable force…so that in sequels, well…maybe this thesis can be disproven (wink)
Everything is still a work in progress, very beginning stages, still writing an outline.