TLDR: If you expect the in-game economy simulation to include features like supply chains, exports, and imports of goods, and resource processing, it doesn't. Here are the main issues:
First Part: Your city doesn't generate a 'demand' for goods...
Big if true.
Response from the Devs included, they’re claiming this is just bugs which I really hope is the case.
Possible but I do wonder if this isn’t a fallback.
E.g. use resource values but in the edge case where there’s no logistics in/out then we need to allow you the basic ability to fix that. Build roads/bridges/ports to rectify it. Ideally you’d do this so the city can operate at a barebones level to make that happen.
If so seems like the kind of thing you put on a degrading curve. So at first it covers hiccups (cut off all input/output lines such as bridges temporarily unavailable) and helps with computation instead of having to “real-time” calculate every item in/out. It’s easier to just let you aggregate in time intervals throughout the day.
Then if that state continues you start impacting the “production” of those businesses internal warehouses down to 0 until the city is basically dead and it’s “game over”
If they did something like this the bug could be improperly applying that curve and so it isn’t scaling down.
Possible but I do wonder if this isn’t a fallback.
E.g. use resource values but in the edge case where there’s no logistics in/out then we need to allow you the basic ability to fix that. Build roads/bridges/ports to rectify it. Ideally you’d do this so the city can operate at a barebones level to make that happen.
If so seems like the kind of thing you put on a degrading curve. So at first it covers hiccups (cut off all input/output lines such as bridges temporarily unavailable) and helps with computation instead of having to “real-time” calculate every item in/out. It’s easier to just let you aggregate in time intervals throughout the day.
Then if that state continues you start impacting the “production” of those businesses internal warehouses down to 0 until the city is basically dead and it’s “game over”
If they did something like this the bug could be improperly applying that curve and so it isn’t scaling down.
Yeah that’s my guess as well.