Have been really enjoying my time with bg3. Sitting at about 200 hours, yet to finish love restarting and doing new class combos too much. Furthest I’ve gone is beginning of act 3.
Current favorites would be
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Monk/ Rogue - so many actions, so much damage. Don’t event need armor.
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Paladin/Bard - support champ. Used as MC 2 pal/ rest bard. Lousy on attacks but can make up for it with lucky pal crits which always feel wonderful.
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Barbarian/fighter thrower - absurd damage output and crowd control. Was still using returning pike from act 1 into act 3.
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Sporeboi druid - loving the amount of damage dice. Using with lightning charge gear and pal enchantment to get like 4 damage types a swing. Reaction damage spell is wonderful at chipping away at enemies. Also having a class use temp health to increase effectiveness is pretty neat.
Have found bg3 to be designed well enough that I have yet to run into an issue with an class I’ve wanted to create. Started playing on tactician around 20 hours in and have only been rewarded for character creation creativity.
What are your favorite classes and combos?
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Can you elaborate on the tempest cleric/sorc/abjuration wizard playstyle? Sounds interesting but I haven’t dabbled much with wizard much so I’m a bit confused how you’d play this one
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Sounds super fun I’ll give it a try some time thank you
My teams have been very hit-enemy-with-big-sword or throw off cliff/into water so I’m excited to try out some more complicated builds next
Valor Bard/Storm Sorcerer.
That guy is unstoppable, both in and out of combat as long as there’s room to maneuver.
Gloom stalker Assassin Fighter 5/5/2
Also I like Pallock.
2 hand eldritch knight/thief with the durge cape. It’s not even that crazy in terms of dps, just really fun to play, versatile and great for mc.
Paladin 2 / Warlock X
Short rest smites go brrrrrrr
Paladin 5 / Warlock 7
Short rest smites and 3 attacks per round go brrr
Yep, and I’d pick up PAM for a fourth.
The Pact of the Blade extra attack stacks with the martial one, right?
I also intend to try a Thief 3 / Cleric X, built around casting Spirit Guardians and scrambling around the battlefield, then disappearing. I imagine Benny Hill playing in the background the whole time.
Monk might be better with cleric. Higher mobility and both use wisdom.
Well the goal would be mainly just using the bonus action dash, which is a more limited resource for the Monk (especially not going past level 3). And the bonus action hide would come in handy as well, I figure. But either would probably work.