• kn0wmad1c@programming.dev
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    11 months ago

    Inverted is how I always play. If you imagine a camera on a mount, you have to push the tilt bar up in order to tilt the camera angle down.

    Anyway, it just works better for me inverted, but I respect my non-inverted brethren and sistren.

    • Hypx@kbin.social
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      11 months ago

      Except that also applies to the x-axis. Unless you invert everything, this is just a preference that is likely a holdover from some old flight game.

      • Guntrigger@feddit.ch
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        11 months ago

        Hey this guy is controlled by joysticks! Possibly operated by a tiny alien hiding inside.

    • TheSambassador@lemmy.world
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      11 months ago

      Do you play inverted x too then?

      I play inverted because that’s what the default settings were on Goldeneye.

      • kamen@lemmy.world
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        11 months ago

        Not like I’ve played thousands of games, but still, I’ve never seen a setting to invert the X axis, at least for mouse control.

        • GiantRobotTRex@lemmy.sdf.org
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          11 months ago

          I’ve seen it plenty of times. I wouldn’t be surprised if you’ve seen it and just forgotten about it because it’s not something you care about.

          For example, I’m playing through Tears of the Kingdom and it has that setting. Personally I would never enable it, but the option is there.

    • Tlaloc_Temporal@lemmy.ca
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      11 months ago

      It depends on wether you push the camera by the back or the front.

      For aircraft, most people imagine pushing the tail around, so stick down is pitch up.

      For looking, most people imaging pushing the field of view (the eyes), so stick up is look up.