Baldur’s Gate 3’s huge launch has reignited the age-old debate about save scumming.

  • DV8@lemmy.world
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    1 year ago

    Developers disallowing saving when I want make me so irrationally angry. Let me play the game in a way that I know I will have fun. Not allowing it has always been a way to extend your game artificially.

    • Meowoem@sh.itjust.works
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      1 year ago

      Also it means I can’t pick it up to play unless I have a large block of time I know will be free and I rarely have that so basically I can’t play the game.

      • Nepenthe@kbin.social
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        1 year ago

        Octopath’s final battle is a gauntlet of eight or so bosses, followed by the last boss with two forms. One of those forms, if you don’t manage to dispatch a specific enemy at a certain perfect moment, runs the risk of actually trapping the player in an endless loop as everything keeps healing itself faster than the player is able to take anything down.

        This is a known possibility that forces you to restart the entire gauntlet again from the beginning just to have a chance, and you can’t save in that room. Guess whether I’ve technically finished Octopath or not. You’re goddamn right I’m going to figure out how to glitch it and save anyway, because I don’t and will never want to sink genuinely 2-3hrs of my life each time I try to beat that, with less than zero guarantee that I actually will. I get the feel they were going for, but who the fuck is responsible for this decision.

        Where Baldur’s Gate is concerned, I do clinically have difficulty making decisions but I’m mostly only doing it because I love the writing so much. 90% or more of my save scumming is dialogue related and I’d take it as a huge compliment.

        I severely dislike role-playing in a way that makes me choose options I don’t actually believe in, so every file I’ve ever played for any game tends to be identical. But in this game and this game only, I desperately want to see what happens if I do and it’s almost always rewarding. It’s SO good