• Land_Strider@lemmy.world
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    11 months ago

    This will be like a product placement, but I think it is very much on topic:

    Hunt: Showdown is a great multiplayer game in that regard. It pushes a lot of skins, and skin sells are probably has high percentage of otherwise relatively cheap one-time purchase game.

    Character or weapon skins had been also dirt cheap in TRY. USD costs are around 5-10 dollars without regular sales, so can be kinda pricey when you think about indie game prices, but probably in line with other micro-transaction multiplayer games. The skins themselves are totally immersive for the late 1800s Bayou shrouded in mystic, curse-riddled plot. All characters are either serious hunters, bounty hunters, farm hands, cowboy types, mystic shamans with job-related gear, female or male, with mostly good colour palette that makes them pretty close in camouflage quality.

    Weapons have more of a flair to them, but still in accord with the world theme. Wood carves, metal engravings, sometimes cursed aberrations, in brown-black-faded white-faded yellow colors. Very unlike most other shooters, especially modern ones, that keep applying street graffiti art and neon lights to weapons.

    Also no jump-spamming with zero recoil weapons. You jump to take small peaks to get info, or to try getting over some object that is not reasonable to climb or vault.

      • Land_Strider@lemmy.world
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        10 months ago

        The equivalent in TRY wasn’t even $1 at the time. It was more like 30cents. Although the topic I was replying to isn’t about the prices but about the camouflage values and immersiveness.

        If you intend to hang on the topic, let me add this: The game has a lot of good player skins included for free. Most of them are cool characters skins, even with having visual progression as you level them up without losing them. In comparison, dlc skins have static character skins that don’t progress visually, but they also include a couple relevant weapon skins.

        I’m not sure if I’d pay 5-10 dollars even with the equivalent income difference between Turkish Lira’s and USD’s purchasing power accounted for. Price impact on income-expense balance was probably somewhere close back in a year or two, probably. I could probably buy 4 Undertales, or 2 more Hunt: Showdown copies with what I’ve paid for around 10 character and 25 weapon skins.

        Each one of these skins are fundamentally very different from the others, while all having the same visual quality and consistency with the game world, while also not affecting related gameplay mechanics i.e. camouflage worth (I keep mentioning this but it occured to me just now to inform that camouflage is not an actual overt or hidden value in the game, just simply how visually blending the character is for naked human eye).

        Most of the skins are obtainable via regular gameplay anyway. The game offer various methods do earn the premium ingame currency, or offer the skins on respecs, which is not a huge deal since all weapons, even weapons that are available to everyone right off the very start, are balanced and have valuable gameplay.

        I believe the sheer quality, immersiveness value (and not fan service value), the fact being they are just thematically different from base skins that also bear the same quality and immersiveness, make the skins in this game worth their money as cosmetic packs for supporting developers, whether at the dirt cheap value they had in TRY or at some indie game prices.

        This comes from a connoisseur high seas for a long time and high zealotry. I would very much prefer paying for these kind of skins to support the devs and enjoy more immersive content instead of free, softporn-imitating, “sex sells” principled anime girl skins that have no connection to the game-lookalike-data-miners they are in.