… but apparently the Switch can’t handle more than 46. After the 47th joined, the game broke - the gif isn’t lagging, this is what the screen itself looked like, weird rumble and all. The lamb was stuck cleaning up the same pile of barf for the rest of the night, and reloading didn’t fix the lag so I wasn’t able to cull the flock either.

RIP current playthrough.

…on the plus side, the other 2 playthroughs still work just fine, and it was my own fault for breaking the game anyway so I’m not too mad about it.

  • littleblue✨@lemmy.world
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    5 months ago

    Only 47? Oof. That seems really low, all things considered. As in, I’d have assumed the code was optimized for well over that before bottlenecking. 😳

    • Wolf Link 🐺@lemmy.worldOPM
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      5 months ago

      Me too. I was actually aiming for 100 just to see what happens, lol. But maybe the PC version runs more smoothly (the Nintendo Switch isn’t exactly the most powerful console on the market)