“So then it’s onboarding people, teaching them how to play D&D, which is really complex”

  • SCB@lemmy.world
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    1 year ago

    That directly leads to the D: OS system where stacking tons of abilities is the optimal play pattern, which I’m not a huge fan of. Like, if you have a character without Teleport on that game, you’re flat out playing wrong

    There’s always a trade-off. I like that DnD is more flexible than when I last played, for wizards/clerics, but trying to solve these game design problems basically always adds complexity.

    • Shush@reddthat.com
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      1 year ago

      I agree. I was mostly trying to point out that playing mages is somewhat more complex than playing fighting classes that mostly just… fight.