“So then it’s onboarding people, teaching them how to play D&D, which is really complex”

  • sharkfinsoup@lemmy.ml
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    1 year ago

    I personally love the big encounters with 20+ enemies but I do agree that it can really drag out combat and be unfun just waiting 10 minutes to do something again. I would love to see an option, similar to that in civ 6, where you can skip movement and attack animations to really speed up combat.

    • jantin@lemmy.world
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      1 year ago

      Huh I expected such thing will be handled with group initiative already at beta stage. Owlcat ran into the same problem with Rogue Trader and after feedback from alpha that large groups of goons resolve turns way too slow bundled them in the initiative track. It’s a very common tabletop rpg solution to the issue and I’m surprised Larian didn’t implement it.