After recently releasing a big Stable Steam Client update for Steam Deck and Desktop PCs, I highlighted that Remote Play was broken on Steam Deck - and so Valve has now fixed it.
They’re completely different implementations of systems that steam video/audio/inputs.
Valve’s is pretty buggy but has deep integration with Steam and allow NAT traversal, while Sunshine/Moonlight are way more reliable, have features that reduce latency but are pretty barebones as far as features: they just do streaming with no tight integration with what’s being streamed.
And Sunshine is a reverse engineered version of Nvidia’s game stream server, since Nvidia sunset Gamestream a few months ago.
Since Sunshine & Moonlight are open source, I wonder if Valve has considered integrating them. Based on their track record, Valve would likely submit improvements upstream too
They’re completely different implementations of systems that steam video/audio/inputs.
Valve’s is pretty buggy but has deep integration with Steam and allow NAT traversal, while Sunshine/Moonlight are way more reliable, have features that reduce latency but are pretty barebones as far as features: they just do streaming with no tight integration with what’s being streamed.
And Sunshine is a reverse engineered version of Nvidia’s game stream server, since Nvidia sunset Gamestream a few months ago.
Since Sunshine & Moonlight are open source, I wonder if Valve has considered integrating them. Based on their track record, Valve would likely submit improvements upstream too