• popcar2@programming.dev
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    3 months ago

    I’ve been following this proposal around for the past few months, it’s really interesting. Godot could be the de-facto library for complex 3D rendering in any app since it’s really feature-rich and not that huge (I think the runtime is like ~60 megabytes? It could likely be smaller with further optimization and stripping features you don’t need).

    Also I don’t remember who said this but if this goes through it could allow C# web builds by loading Godot is a library.

    Kind of a shame this came as 4.3 is in feature freeze, it would’ve been nice for it to be included in the next update.

    • RonSijm@programming.dev
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      3 months ago

      Also I don’t remember who said this but if this goes through it could allow C# web builds by loading Godot is a library.

      Yea, right now Godot with C# doesn’t really work - and they’re saying they’re transcoding it to HTML5 and WebGL 2.0

      so I wonder if with this “LibGodot” you can just transcode LibGodot itself into WASM, and run “native” C#

    • Ajreckof@programming.dev
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      3 months ago

      In fact 4.3 isn’t in feature freeze yet but this is too big of a change too close to feature freeze for it to be included I think