I tried it like a year ago? Lasted about 2 weeks before I refunded. It was a stuttery mess for me. They have to reset the servers because they go to crap constantly. Several times a day I would run into some game breaking bug that, when I googled it, I would find people talking about how its been that way for years and then there would be the 15 step 20 minute work around. I remember one in particular…I decided to try crime. Did some smuggling to this (honestly really cool) outlaw base in an asteroid. Once I got there I couldn’t sell. People said its just like that and keep trying. Gave up after a few days of trying to sell there. Any and all complaints about anything wrong with the game are met with frothing screams of the world alpha and thats how things are in gaming when a game is this ‘early in development’
Its a shame because beneath under the Everest size mountain of bugs and poorly optimized crap is my dream space game.
It has the potential to be an amazing game. But it probably never will be.
I fire it up once or twice per year. It looks great. Beyond that… it’s kind of fun to explore a bit, but that’s pretty much it. Not sure if anything will ever become of it.
Last I saw it the game was pretty functional in some aspects but we’re now at a point where some of the older assets look 2 generations out of date so the game is accumulating a growing amount of artistic debt where the old stuff just doesn’t fit with the newer stuff anymore.
Well I can say for sure 100% vulkan will not get you any improvements at the moment especially as multi threading isn’t enabled yet, but with dx11 I’ve been hitting 60fps+ when I never did before this last patch. It’s been very smooth as far as my PC performance. Server performance will suck until hopefully later this year after server meshing is enabled and the initial jank is worked out.
Is it still a clunky, GPU melting mess?
I tried it like a year ago? Lasted about 2 weeks before I refunded. It was a stuttery mess for me. They have to reset the servers because they go to crap constantly. Several times a day I would run into some game breaking bug that, when I googled it, I would find people talking about how its been that way for years and then there would be the 15 step 20 minute work around. I remember one in particular…I decided to try crime. Did some smuggling to this (honestly really cool) outlaw base in an asteroid. Once I got there I couldn’t sell. People said its just like that and keep trying. Gave up after a few days of trying to sell there. Any and all complaints about anything wrong with the game are met with frothing screams of the world alpha and thats how things are in gaming when a game is this ‘early in development’
Its a shame because beneath under the Everest size mountain of bugs and poorly optimized crap is my dream space game.
Lol
It has the potential to be an amazing game. But it probably never will be.
I fire it up once or twice per year. It looks great. Beyond that… it’s kind of fun to explore a bit, but that’s pretty much it. Not sure if anything will ever become of it.
Last I saw it the game was pretty functional in some aspects but we’re now at a point where some of the older assets look 2 generations out of date so the game is accumulating a growing amount of artistic debt where the old stuff just doesn’t fit with the newer stuff anymore.
If you have a chance jump into the free fly today before it ends tomorrow. 3.23 has been a giant QoL patch and added Vulcan with upscaling.
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-23-1-9179031-live-patch-notes/6865743
It’s Vulkan. And from the user reports I’ve seen it doesn’t really seem to affect the still garbage performance.
Well I can say for sure 100% vulkan will not get you any improvements at the moment especially as multi threading isn’t enabled yet, but with dx11 I’ve been hitting 60fps+ when I never did before this last patch. It’s been very smooth as far as my PC performance. Server performance will suck until hopefully later this year after server meshing is enabled and the initial jank is worked out.