It’s the gift that keeps on giving.

  • gaylord_fartmaster@lemmy.world
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    6 months ago

    Without scripting changes the “custom content” you will be able to add to the game is extremely limited. That is specifically limiting your ability to create something like a custom quest line, which was the topic of this comment thread.

    If you think licensed games are created with no oversight from the IP owner, especially when it comes to something that would potentially compete with another product they are trying to sell, you are extremely naive.

    • Vaquedoso@lemmy.world
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      6 months ago

      You skipped the part where it specifically says you’ll be able to create script mods with their modding tools, you just won’t be able to publish them there. But you will be able to upload them somewhere else

      • gaylord_fartmaster@lemmy.world
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        6 months ago

        You skipped the part where it specifically says you’ll be able to create script mods with their modding tools

        Yeah I must have, can you please show me where it says that?

        • Vaquedoso@lemmy.world
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          6 months ago

          It’s quoted from the website in my previous comment. If you take the time to answer, at least read the comment ffs

          Anyway, it looks like you are just arguing for the sake of arguing, so I’m done here.

          • gaylord_fartmaster@lemmy.world
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            6 months ago

            Mod.io is not their modding tools. You are conflating the two. The modding tools will allow you to create the mods, mod.io is for packaging, sharing, and loading mods. The only references to actually making scripting changes on the pages are talking about the Script Extender, which is an open source community made tool and NOT part of their mod tools.

            There is nowhere on that page that “specifically says you’ll be able to create script mods with their modding tools”. If anything it says the opposite.