#DnD DMs of the #Fediverse: Have you ever made a PC race illegal?

@dnd

I am feeling inspired by #mcdm_productions worldbuilding where it is illegal to be a dragonborn. I would like to do something similar in mine with Orcs, but I’m not sure how to handle that.

  • cjoll4@lemmy.world
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    20 days ago

    By “illegal,” do you mean the player is not allowed to choose the race for their character? Or do you mean the race is outlawed within the setting, i.e. Orcs would have no legal protections and are persecuted by the law?

    • Xilabar the Dice Goblin@dice.campOP
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      20 days ago

      @cjoll4
      As in being an orc is against the law of the kingdom their character are in. #MCDM has dragonborn as being created by Good King Omin, who was deposed by the evil Lord Ajax. Ajax then placed a large Bounty on the head of every dragonborn.

  • Mongostein@lemmy.ca
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    20 days ago

    On the flip side I was able to convince my DM to let me play as a goblin since his back story was that he didn’t like goblin society and wanted to be a bard. However, due to the perception of goblins in the bard scene, he would be disguising himself as a halfling.

    So we kept it a secret from the other players for a long time while I dropped clues and was eventually called out. It was like a year of sessions before someone was like, “ok what’s with the weird rage fits you keep having?”

  • Caleb Albritton@ruby.social
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    20 days ago

    @Shkshkshk @dnd I’m currently running a campaign that I’ve restricted to just the PHB, or do you mean a setting where a race is in the world, but simply existing is punishable by some means?

  • Gormadt@lemmy.blahaj.zone
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    19 days ago

    In some regions in my world there’s a distinct amount of racism so some places have outlawed different people to different degrees.

    For example one city outlawed Goblinoids within their city limits. Another nearby city had a curfew for Goblinoids vs outright banning their presence within their city limits.

    There’s quite a a bit that can be said about quite a bit by what restrictions exist in your world and the hardships people can face.

  • Lazorne@lemmy.zip
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    19 days ago

    Depends on the context of the setting and the story. I mostly tend to allow all official PC races without any objection. I see an adventurer is an outlier of society and not the norm.

    In the games I tend to run I either swing between everything is allowed or just one is allowed.

    If I want to do an mini adventure about a goblin clan fighting a kobold incursion, then everyone is playing goblins.

  • Zonetrooper@lemmy.world
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    19 days ago

    I am tinkering with something similar right now, with the elf-equivalents being virtually illegal outside the borders of their own empire.

    So, here’s what I would suggest you consider:

    • First, discuss it with your players and make sure you’re not going to piss any of them off by doing this. If any of them were planning on playing said race, make sure they’re okay with the impact on their play style.

    • Consider the storytelling conflicts you want to explore with this. What encounters do you want to put your players through, and why? What themes are you looking to explore?

    • Consider the larger impact on other parts of your world. Try to make this more than a point that exists in isolation and a vacuum.

  • ludrol@bookwormstory.social
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    19 days ago

    I would talk to the player(s). Playing the outlaw, making disguises, sounds fun.

    But also it could introduce racial discrimination into the mix. Y’all would need to be OK with handling that theme.

    • darreninthenet@lemmy.sdf.org
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      19 days ago

      I allow flying races but I insist they have in their background story a reason why they can’t fly right now, and I’ll bring it into the story and play later on so the character can do something to regain their flight when they get to the level I’ve decided they can have flight in this campaign (usually 8-11)

    • Xilabar the Dice Goblin@dice.campOP
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      19 days ago

      @Toes
      Not what I’m asking. I’m asking for lore ideas, like why would the King have outlawed Orcs and put a Bounty on their heads.

      But is is common for flying characters to be banned. Not sure why. Everybody can get a bow or crossbow, and there’s no cover up there.

      • XM34@feddit.de
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        19 days ago

        For me it’s more about trivializing certain puzzles. Pretty much everything with a chasm gets reduced to “I pick up a rope and fly over there.”. Sometimes, that’s ok, but sometimes I don’t want it to be that simple.

        Well, life has gotten a whole lot simpler, since I stopped DMing DnD altogether.

  • LibertyLizard@slrpnk.net
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    20 days ago

    No but I would consider requiring a reflavor if it was incompatible with the setting. Not sure that’s ever come up but it could.

    Or are you asking about in-world legality?

    • Xilabar the Dice Goblin@dice.campOP
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      20 days ago

      @LibertyLizard
      I’m talking about in-world legality. #MCDM has lore about how dragonborn are created being that were crafted during the reign of Good King Omin, so they are a symbol of that better age. As such, the despotic Lord Ajax has placed a bounty for dragonborn heads.

      I don’t really have anything comparable in my world, though? There is a bad guy evilling in a holding pattern over the western horizon, but I have other lore about his machinations.

      • LibertyLizard@slrpnk.net
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        19 days ago

        I see. You definitely would need to consider how that fits into the desired campaign narratives. If the whole campaign is about freedom fighters opposing Lord Ajax, it makes little difference if one character starts out as more of an outlaw than another. But if the campaign is meant to be knights of the round table doing quests for the one true king, it might be more of a problem if a player has to have a secret identity or sit out most social encounters. I wouldn’t want to impose that situation on a player unless they are specifically interested in playing that role.

  • tidy_frog@lemmy.world
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    18 days ago

    Yes. Well, no. Well, sorta.

    Rather than making races illegal, I defined what races were available in my last campaign because it was supposed to take place in a part of the world that had very specific limitations.

    Primarily, there are no reptilian races in the area. This is because I want them to form their own empire elsewhere in the world, and I want that to be the second area of the campaign we play in with everyone playing a reptilian character.

  • bionicjoey@lemmy.ca
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    19 days ago

    You should probably clarify that what you’re talking about here is races being “illegal” within the setting (that’s what MCDM does with dragonborn). Players are still allowed to pick the race, but they are signing up for extra hardship, kinda like the Nosferatu in V:TM.

    As for my answer: I don’t make any races outright illegal in the setting, but I do ban certain ones from being chosen by the players if that race doesn’t exist in my setting. I do have NPCs treat PCs differently based on their race, but typically only using obvious fantasy tropes, so that people know what they’re signing up for.

  • irl tiefling@dice.camp
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    20 days ago

    @Shkshkshk @dnd I play a Salubri in VTM, which covers a lot of the same narrative ground! It immediately makes a fairly rote part of the character creation process into a really interesting narrative hook