It improved slightly with opengl but it’s still very slow to render offline maps after years.
Try Organic Maps.
It’s not as fully featured as OSMAnd but my goodness is it faster.
Not any faster on my 1+8T but it sure does seem to work much better overall!
that’s not really the same but thx
@GravitySpoiled Sorry to hear you’re having problems. I also have a Pixel 6, have used OsmAnd for ~a decade and haven’t seen anything too severe. The only maps I keep on hand are the World maps and the US state of California, including contour, hillshade supplements and the wiki. OsmAnd says it’s 4.1 GB worth of data. I do have lots of free space on the phone though.
I did bulk up on this same phone when on a long bike tour a while back, adding the files for British Columbia, and the States of WA and OR in addition to CA, and their contours and wikis and performance was OK. I used it at freeway speed yesterday and it seemed to function fine. Wonder what’s going on w/ your phone?thank you. that is weird! I am using osmand for more than 3 years or so and it has been slow forever, only opengl changed it a bit. on iphones it’s smooth. It’s like android is second class citizen.
@GravitySpoiled OSMand began on Android, hence the name, and only became available on iOS much later. I recall the original iOS releases received lower reviews until quite a bit of patching was done. Strange it’s running poorly for you. Their support and forums are pretty active - have you taken this up there? Best of luck.
hence the name
AND is not coming from Android. Osmand is short for “OpenStreetMap Automated Navigation Directions”. Source
IOS version is much newer, that’s true though
@infeeeee @pmcdonald @openstreetmap
Sure, that’s what they say it stands for _now_, but did it always stand for that?
@GravitySpoiled @pmcdonald @openstreetmap
It’s been slow for me for ages, the update to OpenGL barely changed a thing. I don’t really think it’s my phone’s fault if OrganicMaps manages to not have this problem.
Although I haven’t had issues, I recommend finding the project on Github and opening and issue ticket.
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