Profitez des vidéos et de la musique que vous aimez, mettez en ligne des contenus originaux, et partagez-les avec vos amis, vos proches et le monde entier.
I think one of the major reasons why they are having to do PoE 2 is because the game has garnered a reputation of being a spreadsheet simulator, which really hurts any new users from picking the game up. This is, of course, an almost imminent death to any game. There is also some truth in it, in how the game has bloated itself to where it is now, where any seasonal character has to click 50 buttons between running maps.
PoE2 lets them not have to invest time in their current set of issues and start fairly afresh. Even if half of their committed users don’t pick up 2, it is still bound to outperform 1, I feel.
Context: I’m a serial-dipper of PoE.
The thing that puts me off the late-game/consistent game-loop of PoE is for sure the amount of management required between maps combined with the fact that none of the abilities feel as nice and impactful as those from the likes of D3 even. This means that running a map is walking and spamming 1-2 buttons and then when I get back spending 20x as long dealing with combing through the quantity of trash I picked up.
The spreadsheet and build/gear planning is something I typically enjoy, though with the scope of PoE I usually just follow guides. I’ve started to think that ARPGs just aren’t for me recently, because few really seek to tackle the issue of scaling numbers and difficulty leaning towards a dead-or-not binary style of play. Dropping your entire health in less than a second because of some specific circumstances does not make for a compelling level of difficulty/challenge.
Oh it absolutely is, and it’s totally understandable why they’re making PoE2. But I think there’s also a sizeable number of players whom that aspect (ye old spreadsheet simulator, that is) really appeals to, and what’s more is that they’re very devoted to the game. And while PoE2 might have a broader appeal, I’m not so convinced that it’ll be able to retain as many of those players.
I think one of the major reasons why they are having to do PoE 2 is because the game has garnered a reputation of being a spreadsheet simulator, which really hurts any new users from picking the game up. This is, of course, an almost imminent death to any game. There is also some truth in it, in how the game has bloated itself to where it is now, where any seasonal character has to click 50 buttons between running maps.
PoE2 lets them not have to invest time in their current set of issues and start fairly afresh. Even if half of their committed users don’t pick up 2, it is still bound to outperform 1, I feel.
Context: I’m a serial-dipper of PoE. The thing that puts me off the late-game/consistent game-loop of PoE is for sure the amount of management required between maps combined with the fact that none of the abilities feel as nice and impactful as those from the likes of D3 even. This means that running a map is walking and spamming 1-2 buttons and then when I get back spending 20x as long dealing with combing through the quantity of trash I picked up.
The spreadsheet and build/gear planning is something I typically enjoy, though with the scope of PoE I usually just follow guides. I’ve started to think that ARPGs just aren’t for me recently, because few really seek to tackle the issue of scaling numbers and difficulty leaning towards a dead-or-not binary style of play. Dropping your entire health in less than a second because of some specific circumstances does not make for a compelling level of difficulty/challenge.
Oh it absolutely is, and it’s totally understandable why they’re making PoE2. But I think there’s also a sizeable number of players whom that aspect (ye old spreadsheet simulator, that is) really appeals to, and what’s more is that they’re very devoted to the game. And while PoE2 might have a broader appeal, I’m not so convinced that it’ll be able to retain as many of those players.