- cross-posted to:
- [email protected]
- [email protected]
- [email protected]
- cross-posted to:
- [email protected]
- [email protected]
- [email protected]
Finally, another web engine is being developed to compete with Chromium and Firefox (Gecko), and they’re also working on a browser that will use it.
Some of the new features most people aren’t aware of us that I used recently :
So… sure none of that really helps to read a 2D Web page (like this one on Lemmy) but they pretty much all help to achieve better cross-platform support. By using the Web rather than native to connect to hardware then it is instantly delivered without having any OS specific driver to build and install. Practically speaking it does make the browser increasingly complex but IMHO it is worth it.
PS: I probably also used some modern CSS so there also the engine (which is ridiculously complex by the way) has to be updated too.
Web Bluetooth and web USB aren’t web standards and are Chromium specific
AFAICT that’s correct for WebBluetooth indeed, as it’s only implemented by Chromium (and thus all browsers relying on it) but for but for WebUSB https://wicg.github.io/webusb/ it’s still being discussed at the W3C level so even though not standards (which I don’t think W3C even produce, only API specifications, e.g HTML isn’t a standard whereas Bluetooth is) thus allowing others to possibly implement it.
To clarify Firefox is my main browser, but (sadly) for those very specific cases I’m relying on Chromium (WebXR on standalone XR devices, even now Wolvic switching to Chromium as a backend).
It’s an important point as by doing this Google is pushing for it’s own set of technologies and is pushing for it’s own engine which comes with a lot of business (namely ads) related “feature” e.g Manifest v3 that aren’t good for privacy.
That is also interesting to consider on “why” a browser keeps on evolving, i.e having the most “advanced” browsers does give an edge and pushes competition away.
From a security and privacy stand point webUSB and web Bluetooth seem very bad. We already see webRTC and webGL being abused.