• conciselyverbose@sh.itjust.works
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    2 days ago

    It is exactly that simple. You already have to account for latency because everyone but one player (who you also can’t trust no matter how many rootkits you install) is not the server. Having a proper server doesn’t change that in any way.

    Client side validation cannot possibly provide any actual security, but even if that wasn’t the case and it was actually flawless, it would still be unconditionally unacceptable for a game to ever have kernel level access.

    • ᗪᗩᗰᑎ@lemmy.ml
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      20 minutes ago

      Client side validation cannot possibly provide any actual security

      Except it already does.

      but even if that wasn’t the case and it was actually flawless

      Nobody is claiming its flawless. This is the same anti-seat belt, anti-air bag, anti-mask, anti-vax argument. It “DoEsn’T WoRk iN eVeRy CaSe!” - that was never the intent. It’s about harm reduction.

      it would still be unconditionally unacceptable for a game to ever have kernel level access.

      Anyone with a technical background would agree with you, as do I, but the reality is anti-cheat software with kernel level access already exists and it works specifically because it has kernel level access.

      • conciselyverbose@sh.itjust.works
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        2 minutes ago

        No, it doesn’t. Cheating is still incredibly common on games that install malware. If people care enough to cheat, they will cheat whether you have kernel access or not. It doesn’t make a dent. They use it for the exact same reason they use DRM. Because they can.

        It also can’t possibly theoretically “reduce harm” when every single installation on every individual computer is many orders of magnitude more harm than all cheating in every game ever made.