• techt@lemmy.world
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    7 days ago

    I was expecting a little more even if it is minimalist – I never took any damage and finished without much effort. Are all the levels like today’s? I think my main complaint is I don’t really see how it’s Rogue-like in any capacity except a similar text-based format Unicode-shifted up to the emoji section. I assume it’s making that comparison because the daily one-try limitation is a bit like permadeath, but that isn’t really enough on its own. Cool idea, I hope it keeps improving, thanks for sharing!

    • Ephera@lemmy.ml
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      7 days ago

      Yeah, made me wonder how much me being experienced with roguelikes made it easier, and how much of it just is darn easy.

      Like, not running into a group of enemies is probably common sense.
      Trying to collect those items, probably, too. (Even if I never figured out, whether they’re just collectibles or actually have a use.)
      Waiting a turn for the monster to move up to me, so I get the first hit, isn’t common sense, but it meant at best that I never took a hit rather than one hit.

      I guess, you want it to be easy to make it approachable for people, but yeah, it shouldn’t be no challenge at all either…