In 24 hours players will be able to call in planetary bombardments, eagle storms, and orbital blockades with samples and/or req slips to pay for them
via https://x.com/Hockey_Rocker10/status/1856901667511222436
Orbital Blockade: Defense Campaigns cannot originate from this planet. The Hellpod Space Optimization booster is automatically active for all missions.
Planetary Bombardment: Fires periodic Orbital Barrages during missions. Accelerates progress in Liberation Campaigns.
Eagle Storm: Deploys periodic Eagle Airstrikes during missions. Slows enemy progress in Defense Campaigns.
In 24 hours players will be able to call in planetary bombardments, eagle storms, and orbital blockades with samples and/or req slips to pay for them
via https://x.com/Hockey_Rocker10/status/1856901667511222436
Orbital Blockade: Defense Campaigns cannot originate from this planet. The Hellpod Space Optimization booster is automatically active for all missions.
Planetary Bombardment: Fires periodic Orbital Barrages during missions. Accelerates progress in Liberation Campaigns.
Eagle Storm: Deploys periodic Eagle Airstrikes during missions. Slows enemy progress in Defense Campaigns.
The auto Hellpod Space Optimization booster is very welcome, always felt like that should’ve been a ship upgrade, not a booster.
I agree, it is the booster I always pick because I always have bad luck with other players picking it and then dropping mid-mission.
It definitely makes blockade a bit more viable, but I don’t see the community ever picking it over the other two.
Edit: maybe they don’t have to pick? I might have misunderstood the UI