The genocide is still ongoing and many things are still developing in Palestine, but we are removing the limitation on only posting things related to the operation Flood of Al-Aqsa to this thread, you can now freely post over Lemmygrad again.

Please don’t stop talking about Palestine.


Due to popular demand, please keep all posts about the operation to this megathread, sitewide.

      • Franfran2424@lemmygrad.ml
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        1 year ago

        nope, its against light AT grenades. HE will go right through them and detonate, fuse is better protected.

        light grenades have the fuse very exposed, so damage that doesnt detonate them renders them useless.

    • Franfran2424@lemmygrad.ml
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      1 year ago

      damages the RPG fuse without detonating it (it neeeds to strike a hard surface and crush the tip to detonate).

      chain does the damage, ball is a weight to keep chain tense

      • redtea@lemmygrad.ml
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        1 year ago

        That’s quite clever. I imagine putting a more sensitive fuse on the RPG would make them too unstable for what they’re for?

        • Franfran2424@lemmygrad.ml
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          1 year ago

          Not really, the structure can be made more resilient, etc… The main issue is that the RPG-7 are designed to be cheap, simplish and stable. They arent actually so simple, having very standardised specifications, including a reliable time fuse to detonate at aprox 950m, a standard molten metal jet pattern, etc, but for all facts and purposes, they are extremely cheap and effective at providing basic antiarmor.

          Things like RPG-29 (improved in many ways) or the tandem variants of the classical RPG-7 already solve the issue. And they are actually capable of taking out tanks, while things like basic RPG-7 are designed for potshots on the sides on IFV/APC/light vehicles.

          RPG-29 changes the structure, making it less pointy and with a bigger fuze, hence hits that would otherwise not strike the fuze but damage the warhead now will strike the fuze and set it off. It is heavier but has more penetration.

          Tandem rpg are designed with the assumption that some armor will be used to defeat an antiarmor attack (spaced armor or reactive armor), and a 2nd warhead follows the first, ensuring that after the add-on armor is defeated, the main armor will be hit.