cross-posted from: https://lemmy.dbzer0.com/post/5915428

cross-posted from: https://lemmy.dbzer0.com/post/5915426

Hi, I with a few people are trying to start a remote game-dev studio inspired by Motion Twin, we would horizontally make decisions on what game idea to work and we would horizontally decide salary if we ever got to the stage of creating games with commercial potential. If anyone is interested you can join us, we are so far mostly interested in using Godot for development cause it is FOSS. We have not incorporated yet anywhere because we have just started and I think that for a long time this will be a part time project with various people having different amount of time to work on the project. If anyone is interested then we can get in touch. We are anarchists/libertarian socialists and we think of this as a political project too.

  • Mambabasa@slrpnk.netM
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    1 year ago

    How would that work though? The point of city and transportation builders like tycoon is to privilege the agency of the player over simulated beings (ie sims). Privileging sims over players is simulation intensive and isn’t very fun except to watch like ants in an ant farm. IMHO, an anarcho video game can still work, since the point of any and all video games are to privilege player agency, but I’m not sure how it would work for city builders.

    I can totally see the point of a solarpunk city builder tho.

        • schmorp@slrpnk.net
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          1 year ago

          Or rethink the old colonizer and settler games. Uncolonize and unsettle them somehow, tweak the game mechanics of civilization builders and economy simulators to reflect less of the current status quo - gently nudge people into becoming anarchists.

          I kind of understand people wanting shooter games and want to blow stuff up in a game. But even in games that aren’t focused on letting off steam, the whole premise and storytelling is often unreflectedly old-school. That’s something I would like to work on.