It’s extremely difficult to get started.
But it would be easier to start if you got a fair amount for your labor and everyone you’re going to work with pooled in.
However, it becomes extremely difficult to add a layer of fairness because some people will say that they deserve more than another person. Some people will get jobs based on who they know and who likes them. Does everyone get paid equally? Do you measure performance on some way? That creates competing interests and competition among workers.
The current system isn’t fair either. Ultimately your boss decides what you get paid. They could be a benevolent dictator but they could also try to stiff you, you will never know. Now, we might not make it fair but we can definitely make it fairer. One way is democratization of the work place. Essentially everyone gets a say, say in how the revenue is split, say in who gets hired, say in whether there should be preformance metrics and if there should then also what those metrics should be.
And that’s not some only theoretical idea, cooperatives are real life examples of this working. They aren’t point by point as the examples I gave, but they do follow the concept of implementing democracy in the work place.
But why? As the lead designer in the article states, if the game is good who cares what engine they’re using. The creation engine isn’t holding Bethesda back. Just imagine if Starfield had released on Unreal instead of Creation engine? Would fewer loading screens and better facial animations have saved Starfield? I don’t think so. The engine was not the issue with Starfield, the piss poor game design was the issue. Unreal engine isn’t going to solve boring perks, boring quests and a bland world.
If TES6 comes out on creation engine 2 or 3 or whatever, and it’s the next big thing like Skyrim, nobody is going to give a shit that it’s the same engine. People might actually be angry if it’s not on the Creation engine because that would mean modding is going to take a huge hit. Every current Bethesda game modder would have to learn how to mod Unreal engine and I can near guarantee it’s going to be a lot harder than modding Creation engine.