• 14 Posts
  • 183 Comments
Joined 1 year ago
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Cake day: July 9th, 2023

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  • I was about to embrace the murder but then Minthara told me that all that beautiful murdering was beeing done in the name of some absolute and not for the joy of it. Which irritated my character a lot so I rejected her and we had a fight in camp just after having a pretty steamy night.

    So know my tav is a lost soul questioning whether all violence is good and for some reason I just can’t bring myself to kill that moon girl…







  • Completely valid arguments but I feels like the first game developed really nice after release. IMO they made some great changes on demand of the community namely letting us place scenery on rides, the addition of custom support parts and more management options. Also ending the game with the thememakers tooltik was a really nice move to let the community run wild.

    But I’m also a little scared since the steam page mentions just 4 themes (and the generic theme) and I’m fearing that they took some out to sell them as a dlc from day 1. I’m optimistic but caution is definitly well advised.







  • I really liked it. I’ve never played RCT 1 or 2 but played a lot of 3 and spend a lot of hours in planet coaster. I’m the guy who loves to create beautiful rides. Parkitect was a really cool mechanic where utility buildings are considered immersion breaking for guests. Same goes for employee paths. Such functional structures as well as the delivery of goods to your stores inside the park should be hidden behind scenery to guests feel more immersed. In my parks this added a really cool dynamic where every area is a labyrinth of guest paths and employee paths which are visually separated from each other.