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Cake day: March 8th, 2024

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  • MudMan@fedia.iotoGaming@beehaw.orgLet's discuss: Deus Ex
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    22 hours ago

    Hah. I almost wrote that I also think the two Ultima Undergrounds are better than Deus Ex despite being much older and having an objectively very clumsy interface. Then I thought that’d get us in the weeds and pull us too far back, so I took it out.

    Look, yeah, Deus Ex rolled in elements from CRPGs and had good production values for the time. But all those things were nothing new for an RPG, they were just new for a shooter. Baldur’s Gate and Fallout were a few years old. The entire Ultima franchise had been messing around with procedural, simulated worlds for almost a decade at that point, which in the 90s was a technological eon.

    And yeah, System Shock had created a template for a shooter RPG, they just applied it to a lone survivor dungeon crawly horror thing, rather than try to marry it to the narrative elements of NPC-focused CRPGs, which is admittedly a lot more complicated. And Deus Ex was fully voiced and had… well, a semblance of cutscenes. In context it’s hilariously naive compared to what Japanese devs were doing in Metal Gear or Final Fantasy, but it was a lot for western PC game standards.

    But it wasn’t… great to play? I don’t know what to tell you. Thief and Hitman both had nailed the clockwork living stage thing, and at the time I was more than happy to give up the Matrix-at-home narrative and the DnD-style questing for that. The pitch was compelling, but it didn’t necessarily make for a great playable experience against its peers.

    I didn’t hate it or anything. I spent quite a bit of time messing with it. That corny main theme still pops up in my head with no effort on demand. I spent more time using it as a benchmark than Unreal, which I also thought wasn’t a great game.

    Also, while I’m here pissing people off, can we all agree that “immersive sim” is a terrible name for a genre? What exactly is “simulated”? Why is it immersive? Immerisve as opposed to what? At the time we tended to lump them in with stealth games, so the name is just an attempt to reverse engineer a genre name by using loose words that weren’t already taken, and I hate it. See also: character action game. Which action games do NOT have characters?

    Man, I am a grumpy old fart today.




  • The closest thing we had was the System Shock duology, since both predate Deus Ex. Deus Ex was basically accessible System Shock. Having dialogue trees and NPCs without losing the open-ended nature of System Shock’s more dungeon crawl-y approach was the real selling point. Well, that and the trenchcoats and shades. The Matrix was such a big deal.

    But even then, each of those elements were already present in different mixes in several late 90s games. Deus Ex by some counts was one of the early culminations of the genre blending “everything game” we were all chasing during the 90s. The other was probably GTA 3. I think both of those are fine and they are certainly important games, but I never enjoyed playing them as much as less zeitgeist-y games that were around at the same time. I did spend a lot of time getting Deus Ex to look as pretty as possible, but I certainly didn’t finish it and, like a lot of people, I mostly ran around Liberty Island a bunch.

    I played more Thief 2 that year, honestly. I played WAY more Hitman than Deus Ex that year. I certainly thought System Shock 2 was better. Deus Ex is a big, ambitious, important game, for sure, but I never felt it quite stuck the landing when playing it, even at the time.




  • MudMan@fedia.ioto196@lemmy.blahaj.zoneBlock rule
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    2 days ago

    I’ve genuinely never felt the need, but I also don’t post for clout or proactively, I’m more of a reply guy in that I prefer the version of social media where I talk with people rather than at people and I do not give a crap about followers, upvotes or starting popular threads. Believe it or not that tends to do a lot to minimize the use cases for blocking, in that people rarely take the time to chase me around or specifically target me, even when things get heated.

    But hey, if somebody is bothering you block away. I don’t have a moral stance on it.


  • Kind of overrated? I mean, it was cool to see a bit more of a palatable cinematic presentation in real time to go along with the late 90s PC jank, and that theme did kick ass, but it’s less groundbreaking in context than I think people give it credit for. And it doesn’t hold up nearly as well as System Shock 2, in my book.



  • I don’t think that’s true of either. They’re not saving all this video in RAM. Steam’s system even asks you during setup to choose a temp folder for the video to sit in until you choose to save it as a clip. I don’t know when it flushes that cache, but I’m assuming it doesn’t and simply overwrites it when it runs out of the allocated space to allow you to go back and save something after you close a game.


  • It’s not just the games that support it, it will also tag other metadata it knows automatically on all games, like achievement unlocks. And you can manually add tags, too. It’s all telemetry that Valve and the devs are already extracting from you, of course, plus whatever you volunteer in manual markers, but it’s still a bit creepy to see it laid out on a timeline like that.


  • Well, it’s two different things, one is the background record, which is less “freaking out” and more “not for me on PC”.

    The other is blending the background recording with metadata on a timeline, which starts getting Recall-y in terms of logging a video recording of what you were doing where there is also a data record of what you were doing. I do think that part starts stepping over to kinda creepy.

    It’s more useful here than as a OS feature, though, because yeah, I can see it saving one the trouble of recording different matches separately or having to scrub back and forth to find certain things.


  • Yeah, I get that, but that’s also true of Steam Link and Steam’s general streaming solution (which I presume is what this is using) and it’s trivial to get a different window to show up or even to get to the desktop from the in-game streaming, particularly if you have a non-Steam app in your library.

    So yeah, it’s gonna be on demand recordings from me… assuming the quality holds up (Nvidia’s kinda sucks). Otherwise that’s what OBS is for.


  • Well, that was MS’s argument and I don’t think it flies there either.

    On a console it’s fine, it’s only ever gonna catch a game. On the Steam Deck as well, same deal.

    For a desktop PC that you also use for work and media and other stuff… yeah, I want to be extra sure that if I alt-tab from a game to quickly answer some work email that’s not going to accidentally be recorded anywhere, even locally. Like Recall, I can see people who would not mind that as long as the data stays in their computer, I myself like knowing that I don’t accidentally leave exposed files with potentially sensitive information laying around without my knowledge.

    I mean, it’s fine, it just means turning the feature off. I don’t use the equivalent feature from Nvidia for the same reasons. I still think it’s funny that MS got (rightfully) put on blast for basically doing this and then Apple and Valve both announced similar features immediately afterwards. It’s made for some awkward mental gymnastics on the Internet recently.


  • Hah. So if you turn the background recording on it keeps a browsable timeline with metadata about which modes you were playing, presumably based on your rich presence data?

    How freaked out do you think everyone at Valve was this past month watching Microsoft’s Recall feature get ripped to shreds?

    All joking aside, I do not trust background recording on PC. I’ve seen how easy it is to bypass Steam Link’s restritions on streaming your desktop, I guarantee that some of these clips would end up with something I don’t want in them. I do think metadata annotation on long manual recordings is potentially interesting, but it IS creepy.




  • MudMan@fedia.ioto196@lemmy.blahaj.zoneloss rule
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    6 days ago

    “Under the age of 30”, huh?

    Alright, nerds, just so we’re clear, that was more than 15 years ago. Assuming this is current, which it probably isn’t, that “53yo” dad was in his late 30s at the time, could very much have been posting about it when it happened. Given the current average age for having kids, “bumblebeebats” was probably wearing diapers by the time the Internet got to the point of entirely abstracting it to shapes. There is a longer period of time between loss.jpg and now than between the first rickroll and loss.jpg.

    If it makes you feel any better, all of this is hurting me just as bad as it’s hurting you.



  • But that’s my problem. You guys are here trying to convince somebody who isn’t listening that you’re better than AI at doing a thing AI doesn’t do in the first place.

    You’re implicitly accepting that eventually AI will be better than you once it gets “good enough”. May as well jump in ahead of the curve, right?

    Only no, that’s not how it’s likely to go. It’s not what it does or how it works. Everybody is arguing about the sci-fi version of this stuff and making wrong decisions as a result, both critics and advocates. It’s super frustrating. We need a lot more unbiased education and a lot less argumentative nonsense on all sides.