I think he has that title too by virtue of being an MP, not the PM.
other MPs (I assume all but could be wrong) are also Right Honourable.
I’m a software dev in the UK who’s into sci-fi, fantasy, videogames and music.
Big on doctor who, star trek, discworld, final fantasy, dream theater, and people’s right to be themselves.
@beforan@mastodonapp.uk
@beforan@metapixl.com
I think he has that title too by virtue of being an MP, not the PM.
other MPs (I assume all but could be wrong) are also Right Honourable.
I don’t know tons of the detail but I understand the principle. The immutable part of the system is really just an applied oci container image for any ublue based distro.
Certain mount points are writable and persisted (e.g. /home
), but otherwise you can just reimage the entire system with any compatible (ublue based) image. Then each image is built by layering changes using ostree. So that’s how you get the different distros.
Silverblue is ublue with gnome, kinoite is ublue with KDE, Bazzite layers steam, proprietary Nvidia drivers and other stuff mainly gaming related, etc.
System updates (which tend to be regular) are just applying an updated image, so actually updating is effectively the same as rebasing.
You can also yourself add ostree layers on top of the base image, and if you rebase to a different one your layers get reapplied on top.
There is definitely this for activities, so I’d be surprised if there isn’t for virtual desktops given how much more popular/supported they are
See also: GNU’s Not Unix, WINE Is Not an Emulator…
And in a slightly different way: I’m So Meta Even This Acronym (ISMETA)
Since they already mentioned WSL, you can also describe distrobox like WSL for Linux.
but yeah, agree this would be the simplest.
Ha! Good to know
While I too like the analogy, and agree that Windows is becoming increasingly money grabby, I feel the need to be fair: as an OS it has supported native ISO mounting since Win7, just right click an ISO file and choose “Mount”…
My guess is a typo, possibly supposed to be 11 or 12? Is 1998 too early for TF2 design to be occurring?
Team Fortress 2 was announced in 1998
According to Wikipedia. So that looks plausible.
The post however talks about gathering feedback from players of TFC, which didn’t come out until 99. Maybe Robin meant the original mod, which he also worked on, or maybe he just misremembered at what point TFC came out or when they actually explored the death stuff that resulted in the freezecam.
This reminds me of my practice French oral exam at school, so not a typo but still:
As part of the conversation my teacher asked what sort of things I liked to read, and I decided to talk about a then popular technology magazine called T3.
“T trois” sounds rather like “Tais toi” (shut up), and she was a bit taken aback!
Thankfully though we learned not to use that in the real exam.
Haven’t seen this everywhere, but RPS say:
The original Tomb Raider was a relatively early 3D game, created in an era before analogue sticks, and it’s a little awkward to control in modern hands. The remasters include the ability to switch back and forth between “classic and modern joystick control schemes”, as well as camera lock-on
Just to be clear, Visual Studio does not officially run on anything other than Windows.
However, as the linked blog post indicates, since this is .NET based you can use any IDE or code editor you like that has support, such as Visual Studio Code, or JetBrains Rider, which are available for Linux and macOS.
The game engine’s own editor is also Windows only and presumably if that is .NET based then one day it might be cross platform if the community makes it happen. That doesn’t really relate to Visual Studio though.
I have a separate 4 joycon charging dock.
Oh god email clients are a whole other world of pain from browsers. My condolences.
Cos he did in the template I used 😅 not intentional, my bad.
Aha, thanks.
Yeah I noticed some of the cabinet (Angela Raynor, Ed Milliband) had right honourable, but not all, but I didn’t know the criteria.