No kidding. A nice ambiance.
No kidding. A nice ambiance.
It took me months of using Godot to realize that was there. It is really well buried. I came over from Unity and was distressed at the lack of feedback of the game while debugging, then I realized the “Remote” and “Local” tabs. It isn’t quite as good as getting visual feedback in the debug window, but it at least lets me watch values and reset positions of objects.
That’s an improvement for sure, but in case you all didn’t know, when you are testing your game, you can switch back to the editor and change the tab on the scene node browser to see the live scene and edit it.
Nah, if you are racking computers, and they don’t have built in lights out management, you open them up and connect remote triggers to the power button leads, allowing you to remotely start them if they get shut off. I’m sure lots of companies do have Mac farms for Mac and iOS development, but I doubt Apple give a crap one way or another about them.
Careful, some tech bro will take that and get a billion dollars in venture capital for “eScorts: Uber for hookers”.
Stockholm syndrome was made up by the media to discredit women who criticized them. It’s not a real thing.
A møøse once bit my sister.
Another fun fact: On the backend, Teams uses SharePoint to store files, and Exchange to store message. The whole M365 stack is a house of cards built on ancient tech. It’s a wonder it works at all.
And Google? I’m sure some companies use Google Apps for Business or whatevere they are calling it now, but the vast majority use Microsoft 365. Which does basically tie you to Windows, annoyingly. Especially if they are following industry and Microsoft best practices with MDM and Conditional Access.
I recommend giving Sidebery a shot. It allows you to use a vertical list of tabs instead, that follow a tree hierarchy, so you can have an entire group together and collapsable. Before it was Tree Style Tabs, but development of that seems to have slowed to a stop.
PID tuning is an art.
FYI, there are registry keys you can set to stop it from trying to upgrade. They are strong policy settings that Microsoft completely respects, for now at least.
My understanding is that 24H2 crashes if you try that. Microsoft is starting to build their OS around the TPM, so that work around is bound to stop being helpful. I decided a few years ago to stop fighting Microsoft and do what they are asking me to do, stop using Windows.
I moved to syncthing a long time ago. I run it on all my computers, my phone, and my NAS. Keeps everything in sync and local. My only worry is the lack of an offsite. If my home burned down, I’d be a little screwed. Otherwise, I’ve got lots of copies on lots of devices, as well as automatic backups.
You should learn a little geography. NC is a very wide state. Most of it hasn’t been prone to hurricanes. The coast gets hit every few years with a decent one, but it’s been over 30 years since one came anywhere close to that far inland with more than the power of a heavy storm.
I agree with those that say Inkscape, it’s where I’ve designed all my logos. However, I’ve been tempted to try using FreeCAD to do it lately. I’m not sure if it can export as SVG, but the thought of have a proper parametric tool for designing logos sounds up my ally. I tend to try to treat Inkscape like one, by liberal use of construction lines, but at the end of the day, it really doesn’t like being that precise.
Yeah, the genie is out of the bottle on this one. I can do voice cloning with consumer hardware and available models. That can’t be undone, but good legal protections would be nice.
That said, the Johanson case is a bad example because it really didn’t sound much like her at all. It was a chipper yound white lady sound, but to my ear sounded nothing like Johanson. It did sound kinda like a character she voiced, but I would not gave confused the two. They cloned the voice of someone they paid to give a similar inflection as the voice from Her. That’s far removed from cloning Johanson herself. It is closer to people making music “in the style of”.
I’ve experience it a few times in VR. For a few fleeting seconds, my world is the world being projected onto my eyes. It rarely lasts long, but it is mind bending.
I’ve been using and reasonably satisfied with A.R.M. https://github.com/automatic-ripping-machine/automatic-ripping-machine
It uses MakeMKV and Handbrake, but streamlines the whole process.
I recommend starting with basic YouTube tutorials, then do a game jam. The great thing about game jams is that it is zero pressure. The only goal is to try to make something playable. It doesn’t have to be grand in scale, you don’t have to write perfect code to make change and growth easier. Just slap something together in 48/72 hours or 2 weeks, depending on the jam, then move on.