I hate group checks for this kind of thing. I mainly only use them for perception or knowledge checks (always fun when one person is oblivious). For group tests like stealth or athletics for a chase it’s probably better to either build a challenge out of it so other skills can apply and more checks balance the luck factor, or just let one player be skill leader and make the check with appropriate penalties if part of their challenge is managing the clanky loud orc in plate.
I completely disagree with this. The whole point of those types of armor is that it has a drawback for the benefit. What you’re proposing essentially nullifies that drawback, giving full armor with no recompense. Moreover, you’re suggesting having stuff to balance the roll but that’s literally the point of group rolling. To have a group balance each other out and help each other than relying on a single skill leader. It’s also a group game. Having a skill leader feels very contradictory to the entire purpose of the game, imho.
I hate group checks for this kind of thing. I mainly only use them for perception or knowledge checks (always fun when one person is oblivious). For group tests like stealth or athletics for a chase it’s probably better to either build a challenge out of it so other skills can apply and more checks balance the luck factor, or just let one player be skill leader and make the check with appropriate penalties if part of their challenge is managing the clanky loud orc in plate.
I completely disagree with this. The whole point of those types of armor is that it has a drawback for the benefit. What you’re proposing essentially nullifies that drawback, giving full armor with no recompense. Moreover, you’re suggesting having stuff to balance the roll but that’s literally the point of group rolling. To have a group balance each other out and help each other than relying on a single skill leader. It’s also a group game. Having a skill leader feels very contradictory to the entire purpose of the game, imho.