Hey everyone, We come bringing news of Patch 7! Finally, we hear you say - but don’t get ready to throw yourself into our next patch just yet, we’ve got a lot of work to do to bring you our first iteration of modding tools, evil endings, plus a whole bunch of fixes, quality of life improvements, and more that we’ll go into detail about in a future Community Update!
DnD fan made stuff is covered under the OGL, which allows players to modify and create their own content under the 5e ruleset. That’s why many creators can produce (and monetize) their own stuff without having to pay a license
I mean, they ARE releasing modding tools. And from their Website , it’s clear they also have no intention of preventing mods from outside their pipeline. Also, they don’t have to have ‘authorization’ from WotC to release modding tools FOR THEIR OWN GAME (but they do have to respect certain guidelines)
Changes that won’t be officially supported within our pipeline, like scripting changes or NSFW mods that wouldn’t pass the moderation process due to platform-specific restrictions, may still be packed locally with mod.io’s toolset and uploaded to other mod distribution platforms>
Without scripting changes the “custom content” you will be able to add to the game is extremely limited. That is specifically limiting your ability to create something like a custom quest line, which was the topic of this comment thread.
If you think licensed games are created with no oversight from the IP owner, especially when it comes to something that would potentially compete with another product they are trying to sell, you are extremely naive.
You skipped the part where it specifically says you’ll be able to create script mods with their modding tools, you just won’t be able to publish them there. But you will be able to upload them somewhere else
Mod.io is not their modding tools. You are conflating the two. The modding tools will allow you to create the mods, mod.io is for packaging, sharing, and loading mods. The only references to actually making scripting changes on the pages are talking about the Script Extender, which is an open source community made tool and NOT part of their mod tools.
There is nowhere on that page that “specifically says you’ll be able to create script mods with their modding tools”. If anything it says the opposite.
DnD fan made stuff is covered under the OGL, which allows players to modify and create their own content under the 5e ruleset. That’s why many creators can produce (and monetize) their own stuff without having to pay a license
That doesn’t mean Larian has authorization from Wizards of the Coast to release modding tools allowing for custom content to be created easily.
I mean, they ARE releasing modding tools. And from their Website , it’s clear they also have no intention of preventing mods from outside their pipeline. Also, they don’t have to have ‘authorization’ from WotC to release modding tools FOR THEIR OWN GAME (but they do have to respect certain guidelines)
Without scripting changes the “custom content” you will be able to add to the game is extremely limited. That is specifically limiting your ability to create something like a custom quest line, which was the topic of this comment thread.
If you think licensed games are created with no oversight from the IP owner, especially when it comes to something that would potentially compete with another product they are trying to sell, you are extremely naive.
You skipped the part where it specifically says you’ll be able to create script mods with their modding tools, you just won’t be able to publish them there. But you will be able to upload them somewhere else
Yeah I must have, can you please show me where it says that?
It’s quoted from the website in my previous comment. If you take the time to answer, at least read the comment ffs
Anyway, it looks like you are just arguing for the sake of arguing, so I’m done here.
Mod.io is not their modding tools. You are conflating the two. The modding tools will allow you to create the mods, mod.io is for packaging, sharing, and loading mods. The only references to actually making scripting changes on the pages are talking about the Script Extender, which is an open source community made tool and NOT part of their mod tools.
There is nowhere on that page that “specifically says you’ll be able to create script mods with their modding tools”. If anything it says the opposite.