• remotelove@lemmy.ca
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    4 months ago

    Stormgate should be out soon. It made its rounds already with SC2 streamers, so there are a few videos of beta gameplay out there. (It appears to be a modern SC2) From what I can see, it looks good but I honestly have no idea.

    July 30 is the release date on Steam.

    • JulesTheModest@sh.itjust.works
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      4 months ago

      So excited for this. A few friends and I are going through all the SC2 campaigns (3pl coop mod) and having a blast. We played a ton of SC1 back in the day. I remember playing til 3-4am some sessions.

      • remotelove@lemmy.ca
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        4 months ago

        Early access is almost/already over? The full unlock is on the 30th, I assume. I dunno if all the streamers showing it were on pre-early release or not.

        • rigatti@lemmy.world
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          4 months ago

          What streamers were playing were two different builds from separate betas that ran for about a month each.

    • rigatti@lemmy.world
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      4 months ago

      I played for a bit during the beta a few months ago (before the third race was in the game) and it was quite fun but clearly very far from finished. It should be in a better state when early access starts in a couple weeks, but I’m sure there will still be many rough edges.

  • ByteOnBikes@slrpnk.net
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    4 months ago

    Depending on what you like about StarCraft…

    The Warhammer 40k RTS games are great. Red alert is also in the same vein. I thoroughly enjoyed Halo Wars for a few hours.

    If it’s the base building and creating a death ball, Age of Empires games.

    If it’s just the base building, Against the Storm.

    • Zahille7@lemmy.world
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      4 months ago

      Halo Wars honestly just works imo. Both games. Like honestly on paper, everything about it sounds like it’d be a hit. And it kinda was; I feel like a lot of people ignored it because it wasn’t a mainline Halo game. I know I did for a few years until I got a chance to play it, and loved it.

  • Deello@lemm.ee
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    4 months ago

    You are asking about a game that is widely considered the best in a genre. Everything else will feel different if not inferior.

    With that disclaimer out of the way, Battle Aces and Stormgate are worth a look. A new take on the genre and a spiritual successor made by some of the developers that made StarCraft.

    • trashxeos@lemmygrad.ml
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      4 months ago

      Yeah, Stormgate is definitely very Starcraft like, the team’s connection to old SC shows through clearly. There are a few nice quality of life updates though in terms of hot keys for unit creation and such.

  • I_Has_A_Hat@lemmy.world
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    4 months ago

    So that’s a pretty interesting question, because you’re asking for a modern RTS which doesn’t quite exist. It’s not that the RTS genre died, it’s just kind of evolved into two separate paths based on what people enjoyed from those games.

    For those that liked the fast action, APM, control of units, MOBAs have mostly filled that role.

    For those that liked planning out and building a huge base, there are a bunch of base/empire building games.

  • muhyb@programming.dev
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    4 months ago

    As a person who played almost every RTS games, I can easily say there are no alternatives for StarCraft. Old Blizzard was number 1.

    • ByteOnBikes@slrpnk.net
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      4 months ago

      I don’t think any rts will match the perfection that was SC Broad Wars.

      It’s like Counterstrike 1.6. It was perfect and all games expanding off of that is just making me feel nostalgic.

    • electricprism@lemmy.ml
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      4 months ago

      If only the map archives were organized properly. It would be cool of everyone uploaded their SCM and SCX and then dupeguru could run over it all.

  • Yorick@sh.itjust.works
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    4 months ago

    I still enjoy a game of Planetary Annihilation every other time, might not float your boat if you’re looking for a much more classic RTS. But smashing moons to the enemy’s base has never felt so awesome.

  • Evotech@lemmy.world
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    4 months ago

    Battle Aces has been pretty fun. It’s in beta now

    Made by ec SC2 devs. David Kim etc. Has been widely adopted by the pro SC2 scene

    There’s no base building, no build times for units, no build orders essentially. It’s SC2 in essence, but boiled down to the essentials.