cyrano@lemmy.dbzer0.com to Games@lemmy.worldEnglish · 13 hours agoHalf-Life 2 peaks at 52,000 concurrent players, 20 years after its releasesteamdb.infoexternal-linkmessage-square41fedilinkarrow-up1327arrow-down16file-text
arrow-up1321arrow-down1external-linkHalf-Life 2 peaks at 52,000 concurrent players, 20 years after its releasesteamdb.infocyrano@lemmy.dbzer0.com to Games@lemmy.worldEnglish · 13 hours agomessage-square41fedilinkfile-text
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.netlinkfedilinkEnglisharrow-up2·4 hours agoIt just works like the way Skyrim VR just works or will it make HL2 the same kind of experience as HL: Alyx?
minus-squareAermis@lemmy.worldlinkfedilinkEnglisharrow-up4·3 hours agoI mean half life alyx’s entire mechanics revolve around VR controls.
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.netlinkfedilinkEnglisharrow-up4·2 hours agoThat’s the difference; does the mod allow interaction with the world like Alyx, or is it just you’re there, but still using basic 2D controls to manipulate shit (press E to use a door instead of grabbing the handle and pushing/pulling)?
It just works like the way Skyrim VR just works or will it make HL2 the same kind of experience as HL: Alyx?
I mean half life alyx’s entire mechanics revolve around VR controls.
That’s the difference; does the mod allow interaction with the world like Alyx, or is it just you’re there, but still using basic 2D controls to manipulate shit (press E to use a door instead of grabbing the handle and pushing/pulling)?