The Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 2 days agoThe audacity!lemmy.worldimagemessage-square98fedilinkarrow-up1621arrow-down19
arrow-up1612arrow-down1imageThe audacity!lemmy.worldThe Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 2 days agomessage-square98fedilink
minus-squareSkaveRat@discuss.tchncs.delinkfedilinkEnglisharrow-up22·1 day agowhatever you do, don’t look into its code. It’s basically a single lua file with more if/else/switch nesting than god intended (unless it was refactored in the last couple months)
minus-squareJackbyDev@programming.devlinkfedilinkEnglisharrow-up22·1 day agoWhy not? On the same way you don’t need amazing art to make a fun game, you don’t need amazing code either. If the game is fun then it’s a success.
minus-squareSkaveRat@discuss.tchncs.delinkfedilinkEnglisharrow-up8·1 day agoagreed, but not the point I was making
minus-squarehypnicjerk@lemmy.worldlinkfedilinkEnglisharrow-up5·13 hours agobalatro: oh dear, oh dear. gorgeous. yandere simulator: you fucking donkey.
minus-squarefrayedpickles@lemmy.cafelinkfedilinkEnglisharrow-up5·23 hours agoYeah a lot of games have shit code and always have. Real time strategy “ai” is especially egregious if I remember right.
minus-squaredual_sport_dork 🐧🗡️@lemmy.worldlinkfedilinkEnglisharrow-up13·1 day agoApparently Undertale works this way as well. All of its dialog is one massive switch statement.
minus-squareSynopsisTantilize@lemm.eelinkfedilinkEnglisharrow-up1·21 hours agoI remember reading undertales code is nightmare fuel.
whatever you do, don’t look into its code.
It’s basically a single lua file with more if/else/switch nesting than god intended
(unless it was refactored in the last couple months)
If it works it works.
Why not? On the same way you don’t need amazing art to make a fun game, you don’t need amazing code either. If the game is fun then it’s a success.
agreed, but not the point I was making
balatro: oh dear, oh dear. gorgeous.
yandere simulator: you fucking donkey.
Yeah a lot of games have shit code and always have. Real time strategy “ai” is especially egregious if I remember right.
Apparently Undertale works this way as well. All of its dialog is one massive switch statement.
I remember reading undertales code is nightmare fuel.